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Assassin’s Creed 3 Scans from GameInformer (High Resolution)

Found more pictures. Due to problems with the format, I had to uncover the print screen and tie a black belt on the paint guru. But now everything is fine xD. And in order.

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WHAT THE FUCK WHAT A TOMAHAWK, WHAT THE FUCK IS A TOMAHAWK, RED SKINS, RED ASSES, WINTER, FUCK, WHAT A WINTER, IN THE MIDDLE OF SUMMER NEW YORK, ASSASSIN IN WHITE, PART ONE – ALTAIR IBN LA-AHAD, THE SECOND IS EZIO AUDITORE DA FIRENZA, WHAT WILL WE CALL HIM IN THE THIRD PART? CONNOR, FUCK! AND ALSO THE NAME IS SOME FUCKING FUCKING NAME, JOHN CONNOR, FUCKING ASSASSIN, BITCH! WHAT THE FUCK ARE YOU ABOUT, YOU HAVE A STYLISH EUROPE, THE FUCK YOU NEED, WELL, FUCK TOMAHAWK THAT FUCK, TOMAHAWK, WHAT THE FUCKING INDIANS, WHAT HUNTERS, WHAT THE FUCK IS THIS, AAAAAAAAAAAAAAA.

– the name of the main character is Connor, nicknamed Ratohnhaketon (I don’t know how it is in Russian)
– father is English, mother is Native American (here they are, Indians! Your Cap)
– change of day and night and seasons (? not sure)
— new “club” system, t.e. more factions will appear, reacting differently to events (? not sure). For example, hunters inviting you to join in hunting an animal, etc.n.
– hidden blade, tomahawk confirmed. Possibility of combining weapons
— block and counterattacks hang on one button. Target fixation is now canceled (? not sure)
— new dynamic camera in combat and movement
— improved story presentation, advanced facial animation, presence of speakers in the Mohawk language
– longest development since AC1
— Boston and New York confirmed
– a more alive world
– ability to jump (? not sure) onto carriages and slip under low objects
– double counterattack with weapons in both hands
— historical battles with hundreds of NPCs in the frame

In general, guys, in short (I’m terribly lazy to make a topic, I’m just adding to what WolfFenrir wrote above).

The main character is Connor, a mestizo, the son of an Englishman and a native woman. Although he was raised among the Indians, and he spent his adult life among the Americans, he does not truly belong to either of these nations, being, as it were, alienated from both. The guys from Ubisoft chose America so that Americans would feel something like historical pride, but without much emphasis on patriotism (after all, the game is international). Assassins are above all these national things, that’s all.

Time period – 1753-1783. Cities: Boston and New York. The main bet is on players being able to see the origins of those huge megacities that the above are now. Well, the guys who watched Gangs of New York got the point.

We will witness the great historical events of that time – from the New York fire to the methodical genocide of the Indians.

And yes, guys, all https://pesobetcasino.co.uk/ this will be terribly spectacular, since the game will run on a new version of the engine.

There was practically no architecture at that time, so, yep, the guesses of those who said that we would jump between tree branches were correct. The last time they tried to implement this was in AvP2 from Monolith and it didn’t turn out very cool, but still, more than 10 years have passed since then, let’s see how Ubisoft succeeds.

Now I’ll add more..

GAMER LOGIC

Made a new engine.
Damn, stupid developers, they just want to make money from us, now I have to update the hardware!
They didn’t make a new engine.
Damn, stupid developers, they just want to make money from us, they rip out the same shit year after year and don’t change anything!

The game is not about revolution and civil war as such, it’s just that the eternal confrontation between the Templars and the Assassins intersects with them.

The characters are deeply developed, there are no banalities, there is no “black” and “white”. Americans aren’t necessarily good guys, Brits aren’t necessarily evil bastards. Halftones, ambiguity – in short, complete literary realism.

The Templars, in this case, appear before us as villains, “who do not know what they are doing”. They think they are saving the world, not leading it to inevitable destruction.

Why are Desmond and the Brotherhood interested in Connor’s story?? They don’t tell us yet, but in search of answers, the main characters (modern ones) will most likely go to present-day New York.

ACIII may remind you of Skyrim in some respects, as the time era, open spaces and almost complete lack of architecture dictate that the developer fill in the gaps with content. And they filled. We will have to cross huge rivers, climb cliffs, mountains and huge monolithic trees that stood here hundreds of years before we were born. It will be possible to hunt for the living creatures that are also present here (deer, bears, hares and other creatures of God). It can be assumed that there will be spectacular waterfalls and lakes.

Which, by the way, I can freeze! The change of seasons is a completely natural phenomenon in ACIII, completely changing the architecture of the locations we have already visited. Let’s say in one chapter a huge picturesque lake spreads out in front of us, and three chapters later we see a huge platform of ice along which you can cross to the other side. The change of seasons will also affect NPCs, who will behave differently in battle.

Do you know about the concept of “parallel development”?
AC3 began to be made immediately (the main studio, like AC2), addons are auxiliary

Ubisoft did admit that many of their innovations in Revelations and Brotherhood were ridiculous and stupid, and turning Ezio into a kind of medieval realtor was not the best idea. All the mistakes of the previous parts promise to be removed or at least changed for the better, to bring a bit of rationality into all this absurdity, all things. (Tower Defense has been removed, high fiiiive, gaais)

A cinematic of scenes in the game lasts 2.5 hours and the developers tried to approach the process of creating them in the most careful way. Better animation, better actors forced to play even better (Ken Levine, hi!), and now you don’t need to imitate European accents, so in general everything will look much more natural, yes.

The game was developed for almost 3 years, trying to break the development into several points. We invested a lot of money during this time and really hope that it will all pay off. Of course, even in 3 years and with such powerful funding, it will not be possible to realize everything that this historical period offers (the potential is huge), and, most likely, large-scale additions like Brotherhood and Revelations will be released. America is a big country, so there will be room to expand.

Controls have been balanced, bringing them to an almost perfect balance, both in battle and outside of it. Connor, like his fellow predecessors, is a big fan of bladed weapons, and he likes to hold them in both hands. (hello Skyrim!)

I think it looks cool.Reminds me most of all bitch, not released on PC RDR.Perhaps a fairly realistic winter.The main thing for developers, to create an atmosphere of a forest area, is to pay enough attention to the AI ​​of all living creatures and their interaction with each other.
Several people above write:
“Oh, how similar it is to Skyrim”, “Some landscapes are just like in Skyrim”..
So, guys, THIS IS NOT LIKE SKYRIM, BUT LIKE WINTER IN THE FOREST. WE SAY SNOW, WE MEAN SKYRIM? NO NO FUCK, SNOW? THIS MEANS DECEMBER, JANUARY, FEBRUARY, THAT IS WINTER. SOME VIEWS LIKE SKYRIM? NO! THEY ARE LIKE IN REAL LIFE! I’ll tell you the truth, but not to anyone: Skyrim is copied from the planet Earth… Yes, don’t be surprised, this is our truth… AND IF YOU HAVE BEEN TO THE MOUNTAINS ONLY IN SKYRIM, THIS DOESN’T MEAN THAT THE DEVELOPERS ARE TOO.WHY AM I ANGRY? YES, BECAUSE READING ""SKYRIM THIS, THERE, SOMETHING, WITH SOMEONE" IS ALREADY TIRED

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